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Pocket • 2015 • 1. utgave
Av Richard Stevens, Dave Raybould
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Om boken
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine (c) you'll ga...Vis mer
Om boken
ISBN
9781138777248
Forlag
Taylor & Francis Ltd
Publiseringsår
2015
Språk
Utgave
1
Originaltittel
Game Audio Implementation
Format
Frakt og retur
Frakt
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