Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

Norge

Region er basert på IP-adresse

Fundamentals of Game Design

Pocket • 2013 • Engelsk

Fundamentals of Game Design

Av Ernest Adams

1 vurderinger • 5.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business model...Vis mer

Om boken

ISBN

9780321929679

Forlag

New Riders Publishing

Publiseringsår

2013

Språk

Engelsk

Originaltittel

Fundamentals of Game Design

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

1 vurderinger • 5.0 av 5

Du vil kanskje også like

Graphic Design School A Foundation Course for Graphic Designers Working in Print, Moving Image and Digital Media

Graphic Design School A Foundation Course for Graphic Designers Working in Print, Moving Image and Digital Media

David Dabner

The Art and Science of UX Design A Step-By-step Guide to Designing Amazing User Experiences

The Art and Science of UX Design A Step-By-step Guide to Designing Amazing User Experiences

Anthony Conta

Make Your Own Board Game Designing, Building, and Playing an Original Tabletop Game

Make Your Own Board Game Designing, Building, and Playing an Original Tabletop Game

Jesse Terrance Daniels

Games of Strategy

Games of Strategy

Avinash Dixit

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

The Fundamentals of Interior Design

The Fundamentals of Interior Design

Simon Dodsworth

Artificial Intelligence for Games,Third Edition

Artificial Intelligence for Games,Third Edition

UK) Millington Ian (Gwent

Design Thinking for Visual Communication

Design Thinking for Visual Communication

Gavin Ambrose

Introduction to Game Analysis

Introduction to Game Analysis

Clara Fernandez-Vara

Unity in Action, Second Edition

Unity in Action, Second Edition

Joesph Hocking

Designing for people

Designing for people

Christopher Wickens

The Gamer's Brain

The Gamer's Brain

USA) Hodent Celia (Epic Games Cary North Carolina

Advertising by Design

Advertising by Design

Robin Landa

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

Eliott Lilly

Design Thinking

Design Thinking

Michael G. Luchs

Designing

Designing

Karl Aspelund

Beginning C++ Through Game Programming

Beginning C++ Through Game Programming

Michael Dawson

Design Basics

Design Basics

Emeritus) Lauer David (College of Alameda

About Face: The Essentials of Interaction Design

About Face: The Essentials of Interaction Design

Alan Cooper

Learn Java for Android Development

Learn Java for Android Development

Jeff Friesen

Understanding video games - the essential introduction

Understanding video games - the essential introduction

Simon. Egenfeldt-Nielsen

Design Fundamentals for New Media

Design Fundamentals for New Media

James C. Bennett

Systems Analysis and Design

Systems Analysis and Design

Kenneth Nordgren (red.)

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

Karl M. Kapp

The Video Game Industry Formation, Present State, and Future

The Video Game Industry Formation, Present State, and Future

Peter Zackariasson

The fundamentals of Creative Design

The fundamentals of Creative Design

Gavin Ambrose

Programming Android

Programming Android

Mednieks, Zigurd

Universal Principles of Design

Universal Principles of Design

William Lidwell

Designing for interaction

Designing for interaction

Dan Saffer

Sport Mechanics for Coaches

Sport Mechanics for Coaches

Brendan Burkett

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed

Chad Carter

The Art of Game Design A book of lenses

The Art of Game Design A book of lenses

Jesse Schell

Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Karen Collins

macromedia flash mx 2004 game design demystified

macromedia flash mx 2004 game design demystified

Jobe Makar

Design Research: Methods and Perspectives

Design Research: Methods and Perspectives

Brenda Laurel

Game On

Game On

Lucien King