The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

  1. Home
  2. Role-playing, war games and fantasy sports
  1. Home
  2. Genres
  3. Role-playing, war games and fantasy sports
A history of video games in 64 objects

Hardcover • 2018 • English • 1. edition

A history of video games in 64 objects

By World Video Game Hall of Fame

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of...Show more

Role-playing, war games and fantasy sports

Book details

ISBN

9780062838698

Publisher

HarperCollins

Published year

2018

Language

English

Edition

1

Original title

A history of video games in 64 objects

Format

Hardcover

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Other versions

Dungeon master's guide

Dungeon master's guide

Hardcover · 2018

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

Gaming for Good Unlocking the Power of Gaming to Create a Better World for Us All

Gaming for Good Unlocking the Power of Gaming to Create a Better World for Us All

Jude Ower

Den store boka om gaming

Den store boka om gaming

Aslak Maurstad

Bored? Games! 101 Games to Make Every Day More Playful, from the Author of the FLOOR IS LAVA

Bored? Games! 101 Games to Make Every Day More Playful, from the Author of the FLOOR IS LAVA

Ivan Brett

Press Reset Ruin and Recovery in the Video Game Industry

Press Reset Ruin and Recovery in the Video Game Industry

Jason Schreier

The Art of Point-and-Click Adventure Games

The Art of Point-and-Click Adventure Games

Bitmap

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Sid Meier's Memoir! A Life in Computer Games

Sid Meier's Memoir! A Life in Computer Games

Sid Meier

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

Peter Leigh

The Gamer's Brain

The Gamer's Brain

USA) Hodent Celia (Epic Games Cary North Carolina

Guinness World Records Gamer's

Guinness World Records Gamer's

Guinness World Records

NES/Famicom A Visual Compendium 4

NES/Famicom A Visual Compendium 4

Bitmap Books

Gaming

Gaming

Clive Gifford

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Al Sweigart

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Minecraft

Minecraft

Nick Farwell

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Carol Vorderman

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

Eliott Lilly

Playing with the past-digital games and the s…

Playing with the past-digital games and the s…

Matthew Wilhelm

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

Understanding video games - the essential introduction

Understanding video games - the essential introduction

Simon. Egenfeldt-Nielsen

The Video Game Industry Formation, Present State, and Future

The Video Game Industry Formation, Present State, and Future

Peter Zackariasson

A history of the world in 100 objects

A history of the world in 100 objects

Neil MacGregor

The Military History Book The Ultimate Visual Guide to the Weapons that Shaped the World

The Military History Book The Ultimate Visual Guide to the Weapons that Shaped the World

Classic Home Video Games, 1972-1984: A Complete Reference Guide

Classic Home Video Games, 1972-1984: A Complete Reference Guide

Brett Weiss

Barndommens TV-spill

Barndommens TV-spill

Jon Cato Lorentzen

Reality is Broken Why Games Make Us Better and how They Can Change the World

Reality is Broken Why Games Make Us Better and how They Can Change the World

Jane McGonigal

Extra Lives. Why video games matter.

Extra Lives. Why video games matter.

Tom Bissell

Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat

1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Tony Mott

1001 Videogames You Must Play Before You Die

1001 Videogames You Must Play Before You Die

Tony Mott

Vintage Games

Vintage Games

Bill Loguidice

Things That Go Games (My First)

Things That Go Games (My First)

DK

The Art of Game Design A book of lenses

The Art of Game Design A book of lenses

Jesse Schell

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

Arcade mania! The turbo charged world of Japan`s game centers

Arcade mania! The turbo charged world of Japan`s game centers

Brian Ashcraft

Masters of Doom

Masters of Doom

David Kushner

Gameplay and design

Gameplay and design

Kevin Oxland

Visual games

Visual games

Franco Agostini

Commodore 64

Commodore 64

Clifford Ramshaw