The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

Norway

Region is based on IP address

  1. Home
  2. Computer games / online games: strategy guides / companion works
  1. Home
  2. Genres
  3. Computer games / online games: strategy guides / companion works
The Big Bad World of Concept Art for Video Games

Paperback • 2015 • English

The Big Bad World of Concept Art for Video Games

By Eliott Lilly

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your edu...Show more

Computer games / online games: strategy guides

Book details

ISBN

9781624650208

Publisher

Design Studio Press

Published year

2015

Language

English

Original title

The Big Bad World of Concept Art for Video Games

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

How to be a Design Student (and how to Teach Them)

How to be a Design Student (and how to Teach Them)

Mitch Goldstein

The Art of Point-and-Click Adventure Games

The Art of Point-and-Click Adventure Games

Bitmap

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Beginner's Guide to Fantasy Drawing

Beginner's Guide to Fantasy Drawing

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide

James D'Amato

Artificial Intelligence for Games,Third Edition

Artificial Intelligence for Games,Third Edition

UK) Millington Ian (Gwent

Introduction to Game Analysis

Introduction to Game Analysis

Clara Fernandez-Vara

Creating Stylized Characters

Creating Stylized Characters

3dtotal Publishing

Marvel's Spider-Man

Marvel's Spider-Man

Paul Davies

Digital Painting in Photoshop: Industry Techniques for Beginners

Digital Painting in Photoshop: Industry Techniques for Beginners

The Gamer's Brain

The Gamer's Brain

USA) Hodent Celia (Epic Games Cary North Carolina

The Art Of Overwatch

The Art Of Overwatch

Blizzard Entertainment

Art of Mass Effect: Andromeda

Art of Mass Effect: Andromeda

The Art Book Big Ideas Simply Explained

The Art Book Big Ideas Simply Explained

Figure Drawing for Concept Artists

Figure Drawing for Concept Artists

3dtotal Publishing

Learning Blender

Learning Blender

Oliver Villar

Beginner's Guide to Digital Painting in Photoshop: Sci-Fi and Fantasy

Beginner's Guide to Digital Painting in Photoshop: Sci-Fi and Fantasy

Advertising by Design

Advertising by Design

Robin Landa

The Advertising Concept Book

The Advertising Concept Book

Pete Barry

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

Karl M. Kapp

The Video Game Industry Formation, Present State, and Future

The Video Game Industry Formation, Present State, and Future

Peter Zackariasson

3D Art Essentials

3D Art Essentials

Ami Chopine

An A-Z of Visual Ideas How to Solve Any Creative Brief

An A-Z of Visual Ideas How to Solve Any Creative Brief

John Ingledew

In-Game

In-Game

Gordon Calleja

Extra Lives. Why video games matter.

Extra Lives. Why video games matter.

Tom Bissell

The Essential Guide to Business for Artists and Designers

The Essential Guide to Business for Artists and Designers

Alison Branagan

1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Tony Mott

Universal Principles of Design

Universal Principles of Design

William Lidwell

The Art of Strategy: A Theorist's Guide to Success in Business and Life

The Art of Strategy: A Theorist's Guide to Success in Business and Life

Avinash K. Dixit

The Graphic Design Exercise Book

The Graphic Design Exercise Book

Carolyn Knight

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Dave Gray

Vintage Games

Vintage Games

Bill Loguidice

The Art of Game Design A book of lenses

The Art of Game Design A book of lenses

Jesse Schell

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

The Complete Graphic Designer

The Complete Graphic Designer

How to be a Graphic Designer, Without Losing Your Soul

How to be a Graphic Designer, Without Losing Your Soul

Adrian Shaughnessy

The Dark Side of Game Texturing

The Dark Side of Game Texturing

David Franson

Visual games

Visual games

Franco Agostini