The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

Norway

Region is based on IP address

  1. Home
  2. Computing and Information Technology
  1. Home
  2. Genres
  3. Computing and Information Technology
Classic Home Video Games, 1972-1984: A Complete Reference Guide

Paperback • 2011 • English

Classic Home Video Games, 1972-1984: A Complete Reference Guide

By Brett Weiss

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized...Show more

Computing and Information Technology

Book details

ISBN

9780786469383

Published year

2011

Language

English

Original title

Classic Home Video Games, 1972-1984: A Complete Reference Guide

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

The Art of Point-and-Click Adventure Games

The Art of Point-and-Click Adventure Games

Bitmap

Introduction to Game Analysis

Introduction to Game Analysis

Clara Fernandez-Vara

Building Virtual Machine Labs - a hands-on guide

Building Virtual Machine Labs - a hands-on guide

Tony Robinson

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide

James D'Amato

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

Peter Leigh

games and education designs in and for learning Hans christian Arnseth

games and education designs in and for learning Hans christian Arnseth

James Paul Gee

Super Mario Encyclopedia

Super Mario Encyclopedia

Nintendo

Super Nes-Super Famicom A Visual Compedium

Super Nes-Super Famicom A Visual Compedium

Bitmap Books

NES/Famicom A Visual Compendium 4

NES/Famicom A Visual Compendium 4

Bitmap Books

Games for bored adults - challenges. competitions. activities. drinking.

Games for bored adults - challenges. competitions. activities. drinking.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Al Sweigart

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Carol Vorderman

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

Eliott Lilly

Understanding video games - the essential introduction

Understanding video games - the essential introduction

Simon. Egenfeldt-Nielsen

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

Good video games+ Good learning

Good video games+ Good learning

James Paul Gee

The Video Game Industry Formation, Present State, and Future

The Video Game Industry Formation, Present State, and Future

Peter Zackariasson

Barndommens TV-spill

Barndommens TV-spill

Jon Cato Lorentzen

Extra Lives. Why video games matter.

Extra Lives. Why video games matter.

Tom Bissell

1001 Videogames You Must Play Before You Die

1001 Videogames You Must Play Before You Die

Tony Mott

1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Tony Mott

Vintage Games

Vintage Games

Bill Loguidice

Arcade mania! The turbo charged world of Japan`s game centers

Arcade mania! The turbo charged world of Japan`s game centers

Brian Ashcraft

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

The television genre book

The television genre book

Glen Creeber

TV and Film Toys and Ephemera

TV and Film Toys and Ephemera

Arthur Ward

The book of games

The book of games

A history of video art : the development of form and function

A history of video art : the development of form and function

Chris Meigh-Andrews

macromedia flash mx 2004 game design demystified

macromedia flash mx 2004 game design demystified

Jobe Makar

The New Media Reader

The New Media Reader

Noah Wardrip-Fruin

Game On

Game On

Lucien King

The History of Computers

The History of Computers

Les Freed

Visual games

Visual games

Franco Agostini

Programmer's guide to PC & PS/2 video systems : maximum video performance from the EGA, VGA, HGO, and MCGA

Programmer's guide to PC & PS/2 video systems : maximum video performance from the EGA, VGA, HGO, and MCGA

Richard Wilton

Machine code

Machine code

Mark England

Artificial Intelligence on the Commodore 64

Artificial Intelligence on the Commodore 64

Keith Brain

Commodore 64

Commodore 64

Clifford Ramshaw

Manual for Better Home Movies

Manual for Better Home Movies

R. Hansham