The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

  1. Home
  2. Teaching skills and techniques
  1. Home
  2. Genres
  3. Teaching skills and techniques
Gamify Your Classroom

Paperback • 2017 • 1. edition

Gamify Your Classroom

By Matthew Farber

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous orga...Show more

Communication studies
Teaching skills and techniques

Book details

ISBN

9781433135026

Publisher

Peter Lang Publishing Inc

Published year

2017

Language

Edition

1

Original title

Gamify Your Classroom

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Other versions

Gamify Your Classroom

Gamify Your Classroom

Paperback · 2014

Gamify Your Classroom

Gamify Your Classroom

Hardcover · 2014

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

Perspectives on Game-Based Coaching

Perspectives on Game-Based Coaching

Shane Pill

Games Children Play II Games to Develop Social Skills, Teamwork, Balance and Coordination

Games Children Play II Games to Develop Social Skills, Teamwork, Balance and Coordination

Kim John Payne

Uncommon Sense Teaching Practical Insights in Brain Science to Help Students Learn

Uncommon Sense Teaching Practical Insights in Brain Science to Help Students Learn

Barbara Oakley, PhD

Why Don't Students Like School? A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom

Why Don't Students Like School? A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom

Daniel T. Willingham

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Invent to learn

Invent to learn

Sylvia Libow

games and education designs in and for learning Hans christian Arnseth

games and education designs in and for learning Hans christian Arnseth

James Paul Gee

Motivate the Unmotivated A Step-By-step System You Can Use to Raise Motivation in Your Classroom Tomorrow

Motivate the Unmotivated A Step-By-step System You Can Use to Raise Motivation in Your Classroom Tomorrow

Rob Plevin

The Social Media Imperative

The Social Media Imperative

Kristin Magette

Deep Learning

Deep Learning

Michael Fullan

Learning First, Technology Second

Learning First, Technology Second

Liz Kolb

Actionable Gamification

Actionable Gamification

Yu-Kai Chou

The New Art and Science of Teaching

The New Art and Science of Teaching

Robert J. Marzano

Maker-Centered Learning

Maker-Centered Learning

Edward P. Clapp

Disrupting Class, Expanded Edition: How Disruptive Innovation Will Change the Way the World Learns

Disrupting Class, Expanded Edition: How Disruptive Innovation Will Change the Way the World Learns

Clayton M. Christensen

Using Social Media in the Classroom

Using Social Media in the Classroom

Megan Poore

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Flipped Learning

Flipped Learning

Jonathan Bergmann

Teach Like a Champion 2.0

Teach Like a Champion 2.0

Doug Lemov

Good video games+ Good learning

Good video games+ Good learning

James Paul Gee

Flipping 2.0 Practical Strategies for Flipping Your Class

Flipping 2.0 Practical Strategies for Flipping Your Class

Bretzmann, Jason

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

Brave New Digital Classroom, Second Edition Technology and Foreign Language Learning

Brave New Digital Classroom, Second Edition Technology and Foreign Language Learning

Robert J. Blake

Teaching That Changes Lives : 12 Mindset Tools for Igniting the Love of Learning

Teaching That Changes Lives : 12 Mindset Tools for Igniting the Love of Learning

Marilee G. Adams

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

Karl M. Kapp

Visible Learning for Teachers

Visible Learning for Teachers

John Hattie

Teaching as a Design Science Diana Laurillard

Teaching as a Design Science Diana Laurillard

Diana Laurillard

Social Media for Educators Strategies and Best Practices

Social Media for Educators Strategies and Best Practices

Tanya Joosten

Flip Your Classroom : Reach Every Student in Every Class Every Day

Flip Your Classroom : Reach Every Student in Every Class Every Day

Jonathan. Bergmann

Language and Learning in the Digital Age

Language and Learning in the Digital Age

James Gee

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Dave Gray

Web 2.0

Web 2.0

Schrum, Dean Lynne (West Virginia University)

Disrupting Class, Expanded Edition

Disrupting Class, Expanded Edition

Clayton Christensen

21ST CENTURY SKILLS

21ST CENTURY SKILLS

Bernie Trilling

e-Learning and the Science of Instruction Proven Guidelines for Consumers and Designers of Multimedia Learning

e-Learning and the Science of Instruction Proven Guidelines for Consumers and Designers of Multimedia Learning

Ruth C. Clark

Games for Language Learning

Games for Language Learning

Andrew Wright

Teaching Games For Understanding

Teaching Games For Understanding

Linda L. (EDT) Griffin

Gameplay and design

Gameplay and design

Kevin Oxland

Awakening Genius in the Classroom

Awakening Genius in the Classroom

Thomas Armstrong

Group Processes in the classroom

Group Processes in the classroom

Richard Schmuck