The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

  1. Home
  2. Computer programming / software engineering
  1. Home
  2. Genres
  3. Computer programming / software engineering
Dragon 32 Games Master

Paperback • 1985 • English • 1. edition

Dragon 32 Games Master: learn how to write your own top level games

By Keith Brain, Steven Brain

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

Computer programming / software engineering

Book details

ISBN

9780946408030

Publisher

Origo forl.

Published year

1985

Language

English

Edition

1

Original title

Dragon 32 Games Master

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

Coding Roblox Games Made Easy The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming

Coding Roblox Games Made Easy The Ultimate Guide to Creating Games with Roblox Studio and Lua Programming

Zander Brumbaugh

Introduction to Game Analysis

Introduction to Game Analysis

Clara Fernandez-Vara

The Advanced Roblox Coding Book: An Unofficial Guide

The Advanced Roblox Coding Book: An Unofficial Guide

Heath Haskins

Level up

Level up

Tom Nicoll

Starting out with Python

Starting out with Python

Tony Gaddis

games and education designs in and for learning Hans christian Arnseth

games and education designs in and for learning Hans christian Arnseth

James Paul Gee

Head First Learn to Code

Head First Learn to Code

Eric Freeman

Mastering Qt 5

Mastering Qt 5

Guillaume Lazar

MY LIFE AS A GAMER

MY LIFE AS A GAMER

JANET TASHJIAN

Mastering SVG

Mastering SVG

Rob Larsen

Girls who code

Girls who code

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

Al Sweigart

978-1-62705-351-8

978-1-62705-351-8

Mark Guzdial

Swift Programming

Swift Programming

Matthew Mathias

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Computer Coding Games for Kids: A Step-by-Step Visual Guide to Building Your Own Computer Games

Carol Vorderman

Beginning C++ Through Game Programming

Beginning C++ Through Game Programming

Michael Dawson

Good video games+ Good learning

Good video games+ Good learning

James Paul Gee

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

Karl M. Kapp

In-Game

In-Game

Gordon Calleja

Programming Android

Programming Android

Mednieks, Zigurd

Beginning programming with C++

Beginning programming with C++

Stephen R.

Scratch programming for teens

Scratch programming for teens

Jerry Lee Ford jr.

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

Programming Soduko

Programming Soduko

Wei-Meng Lee

Poker, how to play, how to win.

Poker, how to play, how to win.

Trevor Sippets

Gameplay and design

Gameplay and design

Kevin Oxland

macromedia flash mx 2004 game design demystified

macromedia flash mx 2004 game design demystified

Jobe Makar

Backgammon for Serious Players: Strategies from the World Champion!

Backgammon for Serious Players: Strategies from the World Champion!

Bill Robertie

My Best Games Games with Black

My Best Games Games with Black

Victor Korchnoi

Learning Python

Learning Python

Mark Lutz

The Practice of Programming

The Practice of Programming

Brian W. Kernighan

CORE, Java Foundation Classes

CORE, Java Foundation Classes

Kim Topley

Programming Languages

Programming Languages

Ravi Sethi

Better Chess for Average Players

Better Chess for Average Players

Tim Harding

C++ Power Paradigms

C++ Power Paradigms

Mark Watson

Programmering av spill

Programmering av spill

Eric Solomon

Artificial Intelligence on the Commodore 64

Artificial Intelligence on the Commodore 64

Keith Brain

Machine code

Machine code

Mark England

Games for language learning

Games for language learning

Andrew Wright

Commodore 64

Commodore 64

Clifford Ramshaw