The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

  1. Home
  2. .NET programming
  1. Home
  2. Genres
  3. .NET programming
The Dark Side of Game Texturing

Paperback • 2004 • English

The Dark Side of Game Texturing

By David Franson

1 Ratings • 5.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

Charred ruins, bullet holes, rusted metal-if you're a fan of 3D first-person- shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze- and re-create-the textures and graphics used in these games. All you need is a decent PC, Photoshop®, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to ...Show more

Computer game art
Computer and video game industry
Linear programming

Book details

Published year

2004

Language

English

Original title

The Dark Side of Game Texturing

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Reviews · 0

1 Ratings • 5.0 of 5

You might also like

Graphic Design School A Foundation Course for Graphic Designers Working in Print, Moving Image and Digital Media

Graphic Design School A Foundation Course for Graphic Designers Working in Print, Moving Image and Digital Media

David Dabner

The Art of Point-and-Click Adventure Games

The Art of Point-and-Click Adventure Games

Bitmap

Digital Painting in Photoshop: Industry Techniques for Beginners

Digital Painting in Photoshop: Industry Techniques for Beginners

Creating Stylized Characters

Creating Stylized Characters

3dtotal Publishing

Understanding Color Management

Understanding Color Management

Abhay Sharma

Art of Mass Effect: Andromeda

Art of Mass Effect: Andromeda

Beginner's Guide to Digital Painting in Photoshop: Sci-Fi and Fantasy

Beginner's Guide to Digital Painting in Photoshop: Sci-Fi and Fantasy

The Adobe Photoshop CC Book for Digital Photographers

The Adobe Photoshop CC Book for Digital Photographers

Scott Kelby

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

Eliott Lilly

Beginner's Guide to Digital Painting: Characters

Beginner's Guide to Digital Painting: Characters

3DTotal Team

The Adobe Photoshop CC Book for Digital Photographers 2014

The Adobe Photoshop CC Book for Digital Photographers 2014

Scott Kelby

Color Management & Quality Output: Working with Color from Camera to Display to Print

Color Management & Quality Output: Working with Color from Camera to Display to Print

Masters of Professional Studies at the School of Visual Arts in New York) Ashe Tom P. (Associate Chair

The Adobe Photoshop book for digital photographers for versions CS6 and CC

The Adobe Photoshop book for digital photographers for versions CS6 and CC

Scott Kelby

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

Scott Kelby's digital photography

Scott Kelby's digital photography

Scott Kelby

Beginner's Guide to Digital Painting in Photoshop

Beginner's Guide to Digital Painting in Photoshop

Nykolai Aleksander

Adobe photoshop CS6

Adobe photoshop CS6

Adobe Photoshop CS6 for Photographers A Professional Image Editor's Guide to the Creative Use of Photoshop for the Macintosh and PC

Adobe Photoshop CS6 for Photographers A Professional Image Editor's Guide to the Creative Use of Photoshop for the Macintosh and PC

Martin Evening

3D Art Essentials

3D Art Essentials

Ami Chopine

Physically Based Rendering : From Theory to Implementation

Physically Based Rendering : From Theory to Implementation

Matt Pharr

Adobe Photoshop CS5 for Photographers

Adobe Photoshop CS5 for Photographers

Martin Evening

Essential Fashion Illustration

Essential Fashion Illustration

Loreto Streeter

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed

Chad Carter

Lighteoom2 the Adobe Photoshop

Lighteoom2 the Adobe Photoshop

Scott Kelby

Digital Textile Design Portfolio Skills

Digital Textile Design Portfolio Skills

Melanie Bowles

The Digital Photography The Step-by-Step Secrets for How to Make Your Photos Look Like the Pros?

The Digital Photography The Step-by-Step Secrets for How to Make Your Photos Look Like the Pros?

Scott Kelby

OpenGL ES 2.0 Programming Guide

OpenGL ES 2.0 Programming Guide

Aaftab Munshi

Digital Fashion Illustration With Photoshop and Illustrator

Digital Fashion Illustration With Photoshop and Illustrator

Kevin Tallon

3ds Max 9

3ds Max 9

Kelly L.

Adobe Photoshop CS3

Adobe Photoshop CS3

Andrew Faulkner

Ray Tracing From the Ground Up

Ray Tracing From the Ground Up

Kevin Suffern

Killer Game Programming in Java

Killer Game Programming in Java

Painter IX Creativity Digital Artist's Handbook

Painter IX Creativity Digital Artist's Handbook

Jeremy Sutton

Action Anatomy For Gamers, Animators, and Digital Artists

Action Anatomy For Gamers, Animators, and Digital Artists

Takashi Iijima

macromedia flash mx 2004 game design demystified

macromedia flash mx 2004 game design demystified

Jobe Makar

Gameplay and design

Gameplay and design

Kevin Oxland

Classroom in a book

Classroom in a book

Adobe

The Non-Designer's Design Book

The Non-Designer's Design Book

Robin Williams

Adobe Photoshop Master Class

Adobe Photoshop Master Class

John Paul Caponigro

Visual games

Visual games

Franco Agostini