Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media

Pocket • 2015 • Norsk Bokmål

Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media

Av Marie-Laure Ryan

0 vurderinger • 0.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual re...Vis mer

Om boken

ISBN

9781421417974

Forlag

Johns Hopkins University Press

Publiseringsår

2015

Språk

Norsk Bokmål

Originaltittel

Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

0 vurderinger • 0.0 av 5

Du vil kanskje også like

A New Anatomy of Storyworlds What Is, what If, as If

A New Anatomy of Storyworlds What Is, what If, as If

Marie-Laure Ryan

Virtual Society

Virtual Society

Herman Narula

Reality media augmented and virtual reality

Reality media augmented and virtual reality

Jay David Bolter

Digital fiction and the unnatural

Digital fiction and the unnatural

Astrid Ensslin

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Virtual Reality

Virtual Reality

Samuel Greengard

Narrative Therapy

Narrative Therapy

Stephen Madigan

Analyzing Digital Discourse New Insights and Future Directions

Analyzing Digital Discourse New Insights and Future Directions

Patricia Bou-Franch

Interactive Narratives and Transmedia Storytelling

Interactive Narratives and Transmedia Storytelling

Kelly McErlean

The Digital Literary Sphere

The Digital Literary Sphere

Simone (Monash University) Murray

Electronic Literature

Electronic Literature

Scott Rettberg

Young Adult Literature and the Digital World

Young Adult Literature and the Digital World

Hamlet on the Holodeck

Hamlet on the Holodeck

Georgia Institute of Technology) Murray Janet H. (Graduate Program in Digital Media

How Games Move Us

How Games Move Us

Santa Cruz) Isbister Katherine (Professor University of California

Vampires and Zombies Transcultural Migrations and Transnational Interpretations

Vampires and Zombies Transcultural Migrations and Transnational Interpretations

Dorothea Fischer-Hornung

Affective Ecologies Empathy, Emotion, and Environmental Narrative

Affective Ecologies Empathy, Emotion, and Environmental Narrative

Alexa Weik von Mossner

Engagements with Narrative

Engagements with Narrative

Janine Utell

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Digital Storytelling

Digital Storytelling

Carolyn Handler Miller

Reading Visual Narratives

Reading Visual Narratives

Clare Painter

What is narrative research

What is narrative research

Corinne Squire

Playing with the past-digital games and the s…

Playing with the past-digital games and the s…

Matthew Wilhelm

Godwired Religion, Ritual, and Virtual Reality

Godwired Religion, Ritual, and Virtual Reality

Rachel Wagner

 Reality is Broken

Reality is Broken

Jane McGonigal

In-Game

In-Game

Gordon Calleja

Reality is Broken Why Games Make Us Better and how They Can Change the World

Reality is Broken Why Games Make Us Better and how They Can Change the World

Jane McGonigal

Language and Learning in the Digital Age

Language and Learning in the Digital Age

James Gee

Extra Lives. Why video games matter.

Extra Lives. Why video games matter.

Tom Bissell

Play Between Worlds Exploring Online Game Culture

Play Between Worlds Exploring Online Game Culture

T. L. Taylor

Analyzing Narrative Reality

Analyzing Narrative Reality

Jaber F. Gubrium

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

Narrative Methods For The Human Sciences

Narrative Methods For The Human Sciences

Catherine Kohler

Information and communication technologies in action

Information and communication technologies in action

Browning m.

Narrative fiction

Narrative fiction

Shlomith Rimmon-Kenan

From Homer to hypertext : studies in narrative, literature and media

From Homer to hypertext : studies in narrative, literature and media

The Language of New Media

The Language of New Media

Lev Manovich

Narrative in Fiction and Film

Narrative in Fiction and Film

Jakob Lothe

How We Became Posthuman

How We Became Posthuman

N. Katherine Hayles

Gramophone, Film, Typewriter

Gramophone, Film, Typewriter

Friedrich A. Kittler

Visual games

Visual games

Franco Agostini