Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

Norge

Region er basert på IP-adresse

Playing with the past-digital games and the s…

Pocket • 2013

Playing with the past-digital games and the s…

Av Matthew Wilhelm

1 vurderinger • 5.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we ...Vis mer

Om boken

ISBN

9781623567286

Publiseringsår

2013

Språk

Originaltittel

Playing with the past-digital games and the s…

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

1 vurderinger • 5.0 av 5

Du vil kanskje også like

Gaming for Good Unlocking the Power of Gaming to Create a Better World for Us All

Gaming for Good Unlocking the Power of Gaming to Create a Better World for Us All

Jude Ower

Playframes How Do We Know We Are Playing?

Playframes How Do We Know We Are Playing?

Celia Pearce

Transformation of historical research in digital age

Transformation of historical research in digital age

Ian Milligan

The Princeton Guide to Historical Research

The Princeton Guide to Historical Research

Zachary Schrag

Games of Strategy

Games of Strategy

Avinash K. (Princeton University) Dixit

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Analyzing Digital Discourse New Insights and Future Directions

Analyzing Digital Discourse New Insights and Future Directions

Patricia Bou-Franch

History in Practice

History in Practice

L. J. Jordanova

Digital War

Digital War

UK) Merrin William (Swansea University

History and Its Objects

History and Its Objects

Peter N. Miller

Diversifying Barbie and Mortal Kombat Intersectional Perspectives and Inclusive Designs in Gaming

Diversifying Barbie and Mortal Kombat Intersectional Perspectives and Inclusive Designs in Gaming

Yasmin B. Kafai

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

Exploring Big Historical Data: The Historian's Macroscope

Exploring Big Historical Data: The Historian's Macroscope

Canada) Graham Shawn (Carleton Univ

Advancing Digital Humanities

Advancing Digital Humanities

Writing the History of Memory

Writing the History of Memory

Stefan Berger

 Reality is Broken

Reality is Broken

Jane McGonigal

Theorizing Historical Consciousness

Theorizing Historical Consciousness

Peter Seixas

How We Think: Digital Media and Contemporary …

How We Think: Digital Media and Contemporary …

North Carolina) Bersch Katherine (Davidson College

The Look of the Past Visual and Material Evidence in Historical Practice

The Look of the Past Visual and Material Evidence in Historical Practice

Ludmilla Jordanova

In-Game

In-Game

Gordon Calleja

Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat

Language and Learning in the Digital Age

Language and Learning in the Digital Age

James Gee

Switching Codes

Switching Codes

Thomas (EDT) Bartscherer

Understanding Heritage and Memory

Understanding Heritage and Memory

Tim Benton

Vintage Games

Vintage Games

Bill Loguidice

Play Between Worlds Exploring Online Game Culture

Play Between Worlds Exploring Online Game Culture

T. L. Taylor

Thinking Historically Educating Students for the 21st Century

Thinking Historically Educating Students for the 21st Century

Stephane Levesque

Computer Games. Text, Narrative and Play

Computer Games. Text, Narrative and Play

Diane Carr

Recent Themes in Historical Thinking Historians in Conversation

Recent Themes in Historical Thinking Historians in Conversation

Donald A. Yerxa

Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Karen Collins

Historiography in the twentieth century. From scientific objectivity to the postmodern challenge

Historiography in the twentieth century. From scientific objectivity to the postmodern challenge

Georg G. Iggers

Playing With Fire: How do computer games influence the player?

Playing With Fire: How do computer games influence the player?

Simon Egenfeldt-Nielsen

Game On

Game On

Lucien King

Visual games

Visual games

Franco Agostini

The Politics of the First World War

The Politics of the First World War

Austin) Wolford Scott (University of Texas

Debates in the Digital Humanities 2019

Debates in the Digital Humanities 2019

Debating New Approaches to History

Debating New Approaches to History

Marek Tamm

Future Remains

Future Remains

Reality is Broken Why Games Make Us Better and how They Can Change the World

Reality is Broken Why Games Make Us Better and how They Can Change the World

Jane McGonigal