Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

The Art of Game Design

Pocket • 2014 • Engelsk

The Art of Game Design

Av Jesse Schell

0 vurderinger • 0.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:Describes the d...Vis mer

Om boken

ISBN

9781466598645

Forlag

Taylor & Francis Inc

Publiseringsår

2014

Språk

Engelsk

Originaltittel

The Art of Game Design

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

0 vurderinger • 0.0 av 5

Du vil kanskje også like

The Art and Science of UX Design A Step-By-step Guide to Designing Amazing User Experiences

The Art and Science of UX Design A Step-By-step Guide to Designing Amazing User Experiences

Anthony Conta

Make Your Own Board Game Designing, Building, and Playing an Original Tabletop Game

Make Your Own Board Game Designing, Building, and Playing an Original Tabletop Game

Jesse Terrance Daniels

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

Design Thinking for Training and Development Creating Learning Journeys That Get Results

Design Thinking for Training and Development Creating Learning Journeys That Get Results

Sharon Boller

Designing Experiences

Designing Experiences

Ph.D. Rossman Dean Emeritus J. Robert

Design Thinking Understanding How Designers Think and Work

Design Thinking Understanding How Designers Think and Work

Nigel Cross

Introduction to Game Analysis

Introduction to Game Analysis

Clara Fernandez-Vara

Worlds of Wonder Experience Design for Curious People

Worlds of Wonder Experience Design for Curious People

Erik Bär

Design Thinking for Visual Communication

Design Thinking for Visual Communication

Gavin Ambrose

The Gamer's Brain

The Gamer's Brain

USA) Hodent Celia (Epic Games Cary North Carolina

Information Design

Information Design

How Games Move Us

How Games Move Us

Santa Cruz) Isbister Katherine (Professor University of California

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-nielsen

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games

Eliott Lilly

Design Thinking

Design Thinking

Michael G. Luchs

Strategic Design Thinking

Strategic Design Thinking

Designing

Designing

Karl Aspelund

Design Basics

Design Basics

Emeritus) Lauer David (College of Alameda

Fundamentals of Game Design

Fundamentals of Game Design

Ernest Adams

Understanding video games - the essential introduction

Understanding video games - the essential introduction

Simon. Egenfeldt-Nielsen

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education

Karl M. Kapp

The Strategic Designer

The Strategic Designer

David Holston

100 Things Every Designer Needs to Know About People

100 Things Every Designer Needs to Know About People

Susan Weinschenk

Reality is Broken Why Games Make Us Better and how They Can Change the World

Reality is Broken Why Games Make Us Better and how They Can Change the World

Jane McGonigal

The fundamentals of Creative Design

The fundamentals of Creative Design

Gavin Ambrose

Universal Principles of Design

Universal Principles of Design

William Lidwell

Designing for interaction

Designing for interaction

Dan Saffer

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Dave Gray

The Elements of User Experience

The Elements of User Experience

Jesse James Garrett

The Art of Strategy: A Theorist's Guide to Success in Business and Life

The Art of Strategy: A Theorist's Guide to Success in Business and Life

Avinash K. Dixit

What Designers Know

What Designers Know

Bryan Lawson

Change by Design

Change by Design

Tim Brown

The Art of Game Design A book of lenses

The Art of Game Design A book of lenses

Jesse Schell

Thoughtful Interaction Design

Thoughtful Interaction Design

Jonas Lövgren

How designers think

How designers think

Bryan Lawson

Gameplay and design

Gameplay and design

Kevin Oxland

Design Research: Methods and Perspectives

Design Research: Methods and Perspectives

Brenda Laurel