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Hardcover • 2020 • 1. edition
By Berklee College of Music) Sinclair Jean-Luc (New York University
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About the book
The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives both students and professionals a strong understanding of the issues specific to game audio and virtual reality, such as 3D audio and localization techniques, adaptive and interactive audio, as well as audio...Show more
Book details
ISBN
9781138738966
Publisher
Taylor & Francis Ltd
Published year
2020
Language
Edition
1
Original title
Principles of Game Audio and Sound Design
Format
Hardcover
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