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About the book
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shader...Show more
Book details
ISBN
9781568814346
Publisher
A K Peters
Published year
2011
Language
English
Original title
Graphics Shaders
Format
Hardcover
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