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About the book
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic "What Video Games Have to Teach Us About Learning and Literacy." Now, with digital and social m...Show more
Book details
ISBN
9780230342095
Publisher
Palgrave Macmillan
Published year
2013
Language
English
Original title
The Anti-Education Era
Format
Paperback
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