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About the book
OpenGL(r) ES(TM) is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL(r) ES(TM) 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow ...Show more
Book details
ISBN
9780321933881
Publisher
Pearson Education (US)
Published year
2014
Language
English
Original title
OpenGL ES 3.0 Programming Guide
Format
Paperback
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