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About the book
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-b...Show more
Book details
ISBN
9781590598177
Publisher
APress
Published year
2007
Language
English
Original title
Pro Java 6 3D Game Development
Format
Hardcover
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