Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

Norge

Region er basert på IP-adresse

  1. Hjem
  2. Programmering / programvareutvikling
  1. Hjem
  2. Sjangere
  3. Programmering / programvareutvikling
60 minute guide to VRML

Pocket • 1995 • Engelsk • 1. utgave

60 minute guide to VRML

Av Sebastian Hassinger, Mike Erwin

En del av serien Mecklermedia's official Internet world

0 vurderinger • 0.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

VRML, Virtual Reality Modeling Language, is a dimension in Web interface design. Wiht this text-based programming tool, a person can build realistic-looking, hyperlinked, three-dimensional spaces and places. The book is build to be approached as a series of three, 60 minute sections on VRML, each delivering a specific lesson or set of information on the subject. Includes glossary and index.

Programmering / programvareutvikling

Om boken

ISBN

9781568847108

Forlag

IDG Books

Publiseringsår

1995

Språk

Engelsk

Utgave

1

Originaltittel

60 minute guide to VRML

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

0 vurderinger • 0.0 av 5

Du vil kanskje også like

Metaverse For Dummies

Metaverse For Dummies

Ian Khan

Metaverse Mastery

Metaverse Mastery

Belford, Cameron

Virtual Society

Virtual Society

Herman Narula

Reality media augmented and virtual reality

Reality media augmented and virtual reality

Jay David Bolter

Virtual Reality

Virtual Reality

Samuel Greengard

Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities

Erin Pangilinan

The Advanced Roblox Coding Book: An Unofficial Guide

The Advanced Roblox Coding Book: An Unofficial Guide

Heath Haskins

Building Virtual Machine Labs - a hands-on guide

Building Virtual Machine Labs - a hands-on guide

Tony Robinson

Mastering SVG

Mastering SVG

Rob Larsen

VR og AR

VR og AR

Eirik Helland Urke

Software Languages

Software Languages

Ralf Lammel

Augmented Reality

Augmented Reality

Dieter Schmalstieg

Anylogic 7 in three days

Anylogic 7 in three days

Ilya Grigoryev

Scenario

Scenario

Getting started in transmedia storytelling

Getting started in transmedia storytelling

Robert Pratten

The Immersive Worlds Handbook - Designing theme Parks and Consumer Spaces

The Immersive Worlds Handbook - Designing theme Parks and Consumer Spaces

Scott A. Lukas

Mobile Interface Theory: Embodied Space and Locative Media

Mobile Interface Theory: Embodied Space and Locative Media

Jason Farman

Godwired Religion, Ritual, and Virtual Reality

Godwired Religion, Ritual, and Virtual Reality

Rachel Wagner

Interiør Design Visual Presentation

Interiør Design Visual Presentation

Maureen Mitton

3D Art Essentials

3D Art Essentials

Ami Chopine

Planning Office Spaces A Practical Guide for Managers and Designers

Planning Office Spaces A Practical Guide for Managers and Designers

Yuri Martens

Basics Typography 01

Basics Typography 01

Matthias Hillner

XML - Visual quickstart guide

XML - Visual quickstart guide

Kevin Howard

The resonant interface

The resonant interface

Steven heim

Information Architecture for the world wide w…

Information Architecture for the world wide w…

Peter Morville

 Massively multiplayer online role-playing games

Massively multiplayer online role-playing games

R. V. Kelly 2

Stereographic Projection Techniques

Stereographic Projection Techniques

Richard J.

 Interactive Computer Graphics: A Top-down Approach Using OpenGL

Interactive Computer Graphics: A Top-down Approach Using OpenGL

Edward Angel

Digital Beauties 2D and 3D CG didital models

Digital Beauties 2D and 3D CG didital models

Julius Wiedemann

SVG Unleashed

SVG Unleashed

Andrew Watt

Writing space

Writing space

Jay Bolter

Building Web Applications With UML

Building Web Applications With UML

Jim Conallen

The Visualization Toolkit 2nd Edition

The Visualization Toolkit 2nd Edition

Will Schroeder

Microsoft Visual C++ 6.0

Microsoft Visual C++ 6.0

Beck Zaratian

UML in a Nutshell A Desktop Quick Reference

UML in a Nutshell A Desktop Quick Reference

Sinan Si Alhir

HTML for the World Wide Web, Second Edition (Visual QuickStart Guide)

HTML for the World Wide Web, Second Edition (Visual QuickStart Guide)

Elizabeth Castro

Levende bilder Fantastiske 3D-bilder uten bruk av briller.

Levende bilder Fantastiske 3D-bilder uten bruk av briller.

Forlag: Cesam Media

Universe

Universe

Dorling kindersley

Visual games

Visual games

Franco Agostini

Fundamentals of SVG programming : concepts to source code

Fundamentals of SVG programming : concepts to source code

Oswald. Campesato