Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

Norge

Region er basert på IP-adresse

Graphics Shaders Theory and Practice

Innbundet • 2009 • Engelsk • 1. utgave

Graphics Shaders Theory and Practice

Av Mike Bailey, Steve Cunningham

0 vurderinger • 0.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and sp...Vis mer

Om boken

ISBN

9781568813349

Forlag

Taylor & Francis

Publiseringsår

2009

Språk

Engelsk

Utgave

1

Originaltittel

Graphics Shaders Theory and Practice

Format

Innbundet

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

0 vurderinger • 0.0 av 5

Du vil kanskje også like

Programming Principles and Practice Using C++

Programming Principles and Practice Using C++

Bjarne Stroustrup

An Introduction to Parallel Programming

An Introduction to Parallel Programming

Pacheco Peter

Learn Python Visually Creative Coding with Processing.py

Learn Python Visually Creative Coding with Processing.py

Tristan Bunn

C Programming in easy steps

C Programming in easy steps

Mike McGrath

C programming

C programming

Mike Mcgrath

Visual C# How to Program

Visual C# How to Program

Paul Deitel

OpenGL Programming Guide

OpenGL Programming Guide

John Kessenich

Applying Color Theory to Digital Media and Visualization

Applying Color Theory to Digital Media and Visualization

USA) Rhyne Theresa-Marie (Visualization Consultant Durham North Carolina

Absolute C++

Absolute C++

Walter J. Savitch

C# 6 for Programmers

C# 6 for Programmers

Paul J. Deitel

Computer Graphics with Open GL

Computer Graphics with Open GL

Hearn

Beginning C++ Through Game Programming

Beginning C++ Through Game Programming

Michael Dawson

Programming

Programming

Bjarne Stroustrup

Algorithm Design and Applications

Algorithm Design and Applications

Michael T. Goodrich

Data Structures and Algorithms in Java

Data Structures and Algorithms in Java

Michael T. Goodrich

Head First C#

Head First C#

Jennifer Greene

C Programming Absolute Beginner's Guide

C Programming Absolute Beginner's Guide

Greg Perry

C++ Primer

C++ Primer

Stanley B. Lippman

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn

Computer Systems A Programmer's Perspective

Computer Systems A Programmer's Perspective

Randal E. Bryant

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

John A. Vince

Programming Massively Parallel Processors

Programming Massively Parallel Processors

Kirk, David B.; Hwu, Wen-mei W.

Physically Based Rendering : From Theory to Implementation

Physically Based Rendering : From Theory to Implementation

Matt Pharr

Java - how to program

Java - how to program

Paul Deitel,

Ray Tracing From the Ground Up

Ray Tracing From the Ground Up

Kevin Suffern

OpenGL A Primer

OpenGL A Primer

Edward Angel

Killer Game Programming in Java

Killer Game Programming in Java

Div, Grad, Curl, and All That: An Informal Text on Vector Calculus

Div, Grad, Curl, and All That: An Informal Text on Vector Calculus

H. M. Schey

Computer Graphics With Opengl

Computer Graphics With Opengl

Donald Hearn

 Interactive Computer Graphics: A Top-down Approach Using OpenGL

Interactive Computer Graphics: A Top-down Approach Using OpenGL

Edward Angel

Programming Challenges The Programming Contest Training Manual

Programming Challenges The Programming Contest Training Manual

Steven S. Skiena

SVG Unleashed

SVG Unleashed

Andrew Watt

Problem Solving and Programming Concepts

Problem Solving and Programming Concepts

Maureen Sprankle

The Practice of Programming

The Practice of Programming

Brian W. Kernighan

The Visualization Toolkit 2nd Edition

The Visualization Toolkit 2nd Edition

Will Schroeder

Beginning C++ (The Complete Language)

Beginning C++ (The Complete Language)

Ivor Horton

Compiler Construction

Compiler Construction

Kenneth C. Louden

Fundamentals of SVG programming : concepts to source code

Fundamentals of SVG programming : concepts to source code

Oswald. Campesato

Starting out with Visual C#

Starting out with Visual C#

Tony Gaddis

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers

Leen Ammeraal