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Hardcover • 2011 • English • 2. edition
By Fletcher Dunn, Ian Parberry
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About the book
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and d...Show more
Book details
ISBN
9781568817231
Publisher
CRC Press
Published year
2011
Language
English
Edition
2
Original title
3D Math Primer for Graphics and Game Development, 2nd Edition
Format
Hardcover
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