The social marketplace for new and used books.

Get started

Learn to sell
Learn to buy
Buy textbooks
Sign up
Buy a giftcard
For the authors

Support

Help
Track a shipment
Terms of use
Privacy policy
Cookies policy

Company

About us
Work with us
Give feedback
Categories

Contact us

Fast delivery with

Safe payments by

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

English

  1. Home
  2. Computer programming / software engineering
  1. Home
  2. Genres
  3. Computer programming / software engineering
The working Sinclair QL

Paperback • 1985 • English • 1. edition

The working Sinclair QL: a library of practical subroutines and programs

By David Lawrence

0 Ratings • 0.0 of 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

About the book

Computer programming / software engineering

Book details

ISBN

9780946408467

Publisher

Origo forl.

Published year

1985

Language

English

Edition

1

Original title

The working Sinclair QL

Format

Paperback

Shippping and returns

Shipping

Used books are shipped by the seller. Expected delivery after package is sent is 2-4 days.

Returns

Contact the seller after delivery.

Reviews · 0

0 Ratings • 0.0 of 5

You might also like

Building Virtual Machine Labs - a hands-on guide

Building Virtual Machine Labs - a hands-on guide

Tony Robinson

C++ Programming Language A QuickStudy Laminated Reference

C++ Programming Language A QuickStudy Laminated Reference

Scott Smith

Mastering Qt 5

Mastering Qt 5

Guillaume Lazar

C Programming in easy steps

C Programming in easy steps

Mike McGrath

Software Languages

Software Languages

Ralf Lammel

C programming

C programming

Mike Mcgrath

Assembly Language Programming

Assembly Language Programming

Dag F. Langmyhr

978-1-62705-351-8

978-1-62705-351-8

Mark Guzdial

Electric circuits and digital design, part 1

Electric circuits and digital design, part 1

James W.

Collins Cobuild Advanced Learner’s Dictionary

Collins Cobuild Advanced Learner’s Dictionary

John Sinclair

Paradigms of Artificial Intelligence Programming

Paradigms of Artificial Intelligence Programming

Norvig, Peter

Programming in C

Programming in C

Stephen G. Kochan

Practical Common Lisp

Practical Common Lisp

Peter Seibel

Matlab: A Practical Introduction to Programming and Problem Solving 2nd Edition

Matlab: A Practical Introduction to Programming and Problem Solving 2nd Edition

Dorothy C. Attaway

Building Business Solutions

Building Business Solutions

Ronald G. Ross with Gladys S.W. Lam

Digital Design with CPLD Applications and VHDL

Digital Design with CPLD Applications and VHDL

Dueck, Robert

Database Systems

Database Systems

Thomas Connolly

Java Software solutions - foundations of program design

Java Software solutions - foundations of program design

John Lewis

Let Over Lambda

Let Over Lambda

Doug Hoyte

Digital Fundamentals : International Edition

Digital Fundamentals : International Edition

Thomas L. Floyd

C++ Pocket Reference

C++ Pocket Reference

Kyle Loudon

Beginning Programming All-in-One Desk Reference For Dummies

Beginning Programming All-in-One Desk Reference For Dummies

Wallace Wang

Matlab Hard stuff made easy

Matlab Hard stuff made easy

David McMahon

Problem solving with C++

Problem solving with C++

Walter Savitch

Mac Os x unix 101 byte-sized projects

Mac Os x unix 101 byte-sized projects

Adrian Mayo

Programming Soduko

Programming Soduko

Wei-Meng Lee

Symbian OS explained

Symbian OS explained

Jo stickbury

Analog Electronics

Analog Electronics

Crecraft

Problem Solving and Programming Concepts

Problem Solving and Programming Concepts

Maureen Sprankle

Code

Code

Charles Petzold

The Practice of Programming

The Practice of Programming

Brian W. Kernighan

Programming Pearls

Programming Pearls

Jon Louis Bentley

The ANSI Common Lisp

The ANSI Common Lisp

Paul Graham

C++ Power Paradigms

C++ Power Paradigms

Mark Watson

Que's Computer Programmer's Dictionary

Que's Computer Programmer's Dictionary

Conrad Weisert

C Programming Language

C Programming Language

Brian W. Kernighan

Programmer's guide to PC & PS/2 video systems : maximum video performance from the EGA, VGA, HGO, and MCGA

Programmer's guide to PC & PS/2 video systems : maximum video performance from the EGA, VGA, HGO, and MCGA

Richard Wilton

Machine code

Machine code

Mark England

Artificial Intelligence on the Commodore 64

Artificial Intelligence on the Commodore 64

Keith Brain

digital design

digital design

m.morris mano